![]() ![]() Many may feel the change has more impact on class X than class Y. Some classes (and specializations) will need to be reduced in power and some increased. It should not be assumed that one class' current performance relative to others in beta is final. IMPORTANT! Before we are done, we will thoroughly test the performance of every class. ![]() This change has many class balance implications. You no longer need to rigidly control the melee/spellcaster balance of your raid, or make sure every group has all the critical buffing classes, etc. Raid composition will still matter to some extent, but without this change, it would have overwhelmed every other aspect of raid planning (as we added new capabilities to each of 30 different talent trees). We want players to be able to form raids and parties based on who they want to play with, rather than who has the correct talents and abilities to min-max their raid performance. The philosophy behind this change shows up in many of the changes we have made in Wrath of The Lich King, such as when we made almost all buffs raid-wide. For the most part, what this change means is that many buffs and debuffs that were previously allowed to stack together no longer can, and that many buffs and debuffs that only a single talent specialization could bring can now be brought by multiple different specializations. ![]() With the release of upcoming content patch players will see a change in the way we allow buffs and debuffs to stack exclusively in a raid. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |